Install Minecraft mods and plugins (Paper, Forge, Fabric)
Place your .jar files in the right folder based on the server software, then restart.
Install Minecraft mods and plugins (Paper, Forge, Fabric)
The target folder for a .jar file depends on the server software: plugins go on Paper/Spigot, mods go on Forge/Fabric. Mixing them up causes crashes.
Cause / The problem
A plugin dropped into /mods won’t load, and a mod dropped into /plugins throws an error on startup. Also, mods (Forge/Fabric) must be installed on players’ clients too, unlike plugins.
Solution
- Identify your server type in the Pelican panel (tab Startup or Settings). The software is shown: Paper, Spigot, Purpur (plugins) or Forge, Fabric, NeoForge (mods).
- For plugins (Paper/Spigot/Purpur):
- Stop the server.
- Open the file manager →
/pluginsfolder. - Upload the plugin’s
.jarfile. - Start the server. The plugin creates its own config folder on first launch.
- For mods (Forge/Fabric/NeoForge):
- Stop the server.
- Open the
/modsfolder (create it if it doesn’t exist). - Upload the mod’s
.jarfile. - Start the server.
- Share the mod list with your players: they must install the same ones on their client via the appropriate launcher.
- Check the version: a mod/plugin built for 1.20 won’t work on a 1.21 server. The Minecraft version and the mod version must match.
- Watch the console on restart: a plugin that loads prints
[Plugin] Enabling PluginName. An error here points to a conflict or an incompatible version.
Never install a Fabric mod on a Forge server (or the other way around): the APIs are incompatible.