Set up a cluster (CrossArk travel)
Link several ARK servers with -clusterid to travel between maps.
Set up a cluster (CrossArk travel)
An ARK cluster lets a player travel between several maps (The Island, Scorched Earth, Ragnarok…) while keeping their character, dinos and items. Everything relies on a shared Cluster folder and a common cluster id.
Cause / The problem
Without a shared folder or matching -clusterid, the obelisk shows “No Obelisk Data” or “Cluster not found”. The servers run but stay isolated, and dino transfers fail silently.
Solution
- Same engine version: every server in the cluster must run the same ARK version (same Steam branch). Mixing Survival Evolved and Ascended is not supported.
- Add the cluster parameters to each server in the panel (Startup):
-NoTransferFromFiltering -clusterid=MyClusterUS-clusteridmust be identical on every server in the cluster;-NoTransferFromFilteringallows transfers from any map. - Share the
Clusterfolder. ARK createsShooterGame/Saved/<clusterid>/; all servers must read/write to the same physical folder (network mount or shared volume on the same node). Otherwise travel data stays local. - Enable transfers in
GameUserSettings.iniif needed:
KeepNoTributeDownloads=False PreventTribeAlliances=FalseNoTributeDownloads=Falseto allow downloading dinos and items. - Travel in-game: walk up to an obelisk, deposit your character/dinos/items into “Charge Data”, then load the destination map and retrieve your elements at the obelisk.
- Troubleshooting:
- “No cluster” → check that
-clusteridmatches and theClusterfolder is actually shared. - Dino cannot be retrieved → the
clusteriddiffers or the engine versions don’t match. - Items lost → do not leave the server until the upload is confirmed at the obelisk.
- “No cluster” → check that
Always save (cheat saveworld) before any transfer to avoid loss in case of a crash.