Optimize ARK performance (lag, tick)
Reduce ARK lag by lowering auto-saves, structures and allocating enough RAM.
Optimize ARK performance (lag, tick)
ARK is demanding on CPU and RAM. On a populated server (large bases, many dinos), the tick rate drops, dinos teleport around and actions are delayed. A few tweaks are usually enough to get a smooth server back.
Cause / The problem
ARK lag usually comes from three sources: world saves that are too frequent and freeze the server, accumulation of wild dinos/objects, and structures loaded simultaneously (huge bases). The number of slots and the allocated RAM also play a role.
Solution
- Check available RAM in the panel. ARK needs at least 6 GB for a standard map, 10-12 GB for Ragnarok or large maps. Upgrade to a higher plan if memory usage exceeds 85%.
- Space out automatic saves. In the panel (Schedules) or via
GameUserSettings.ini:
A value that is too low (1-2 min) freezes the server on every save.AutoSavePeriodMinutes=15 - Limit wild dinos:
Beyond that, the server struggles to compute AI. EnableMaxDinoCount=5000AutoDestroyTamedDinosfor orphaned dinos. - Lower
MaxStructuresInRangeto 1300 or less to limit the number of structures loaded per area. - Limit the number of slots to what your CPU can handle (an Intel Xeon Silver 4214 comfortably runs 40-50 active players in PvE).
- Enable Anti-DDoS Gcore in the panel to filter attacks that saturate the network link.
- Monitor the tick rate via the admin command
cheat ListPlayersor a monitoring plugin. A stable tick at 30 FPS server-side = a smooth experience. - Clean up old saves in
/Saved/SavedArksLocal: keep only the 5 most recent, delete the rest.
If lag persists around a specific base, ask players to store dinos in a cryopod/fridge: a stored dino no longer consumes AI computation.