Install DayZ mods (Steam Workshop)
Download Workshop mods via the panel and add them to the -mod=@... startup line.
Install DayZ mods (Steam Workshop)
DayZ loads mods from the Steam Workshop through @mod folders. The server downloads the content and the startup line declares the load order. Clients must subscribe to the same mods.
Cause / The problem
Without a server-side declaration, players running a mod cannot join (incompatible versions). And if the mod order is wrong, mods that depend on another (CF, Community Frameworks) will crash the server at boot.
Solution
- Get the Workshop IDs of each mod. Example: Community Frameworks =
1559212036. - Download the mods via the panel (Pelican Steam Workshop / Mods tab) or through SteamCMD. The panel automatically creates an
@ModNamefolder inside/serverfiles. - Add the mods to the startup line in the panel’s Variables / Startup section:
Separators:-mod=@CF;@Community-Online-Tools;@YourMod;on Windows,:on Linux. Order matters — put frameworks first (CF), then the mods that depend on them. - Restart the server and check the logs (
/profiles): look forLoaded mod @CFfor each entry. - On the client side, players must subscribe to the Workshop mods in the same order, otherwise the game blocks the connection with a missing-mod error.
- To update a mod, force the Workshop update in the panel then restart. Warn your players: they also need to relaunch their game after the Workshop update.
- If the server crashes at boot, remove the last mod you added and check its compatibility with your DayZ version. Many mods are not updated after every patch.
Tools like OmegaManager automate Workshop syncing, but on a Pelican panel manual management remains the most reliable option for a small number of mods.