How the Gcore Anti-DDoS protection works
Gcore protection is always on, requires no configuration, and filters volumetric attacks.
How the Gcore Anti-DDoS protection works
All onesubnet.com servers benefit from Gcore Anti-DDoS protection, always on and with zero configuration required on your part.
Cause / The problem
Denial-of-service (DDoS) attacks aim to saturate a server’s bandwidth or resources to make it unreachable. Game servers are a frequent target because the IP is public and attacks are cheap to rent.
Solution / How it works
- Always-on protection. All incoming traffic continuously flows through Gcore’s anycast filtering network, distributed across multiple points of presence (PoPs). No action is needed on your side: protection is enabled by default on every server.
- Automatic detection. The system analyzes traffic in real time. When an anomaly is detected (volumetric spike, known attack patterns — SYN flood, UDP flood, amplification attacks), traffic is redirected to the filtering platform.
- Filtering and scrubbing. Malicious packets are dropped at the network edge, within seconds, using mitigation rules adapted to the attack type. Only legitimate traffic reaches your server.
- Game-aware. Gcore tunes filtering for game protocols (low-latency UDP), which avoids false positives while a legitimate player is in-game.
- Capacity. Gcore’s infrastructure absorbs attacks of several hundred gigabits per second. You don’t have to worry about the size of the attack.
- No server-side configuration. You have no firewall to set up and no rule to enable. If you notice abnormal latency during an attack, that’s expected (filtering adds a few ms), but the server stays available.
If a connectivity problem persists, first check the server status (Pelican panel) before suspecting that the protection has been bypassed. The Gcore protection requires no intervention on your side.