Switch games on your GameBox
Add or remove game instances in your GameBox's shared pool.
Switch games on your GameBox
A GameBox is a shared resource pool: you can run several different game servers in parallel on it. Switching games means creating a new instance (an egg) and, if needed, removing another to free up RAM.
Cause / The problem
You often want to replace one server with another (move from Minecraft to Rust, add a voice server next to the main game) without starting over or paying for a separate service. The confusion comes from the fact that a GameBox is not “one game” but a multi-game container limited by total RAM.
Solution
- Check the available pool in the panel: Dashboard → your GameBox → Resources tab. Note the remaining RAM before any change.
- Create the new instance via Create Server / New Server, then pick the desired software (egg): Minecraft, Rust, ARK, TeamSpeak, and so on.
- Allocate RAM to the new instance while keeping a safety margin (do not consume 100% of the pool).
- Write down the ports automatically assigned by the panel (game port + query port). This is what you give to players (
IP:port). - Start the new instance and watch the first boot (Steam file download, world generation…).
- If you need to free up RAM, stop the instance you want to replace then delete it (Delete). The RAM is immediately returned to the pool.
- Data is kept per instance: the files of a deleted server are erased, but other instances are untouched. Back up before deleting anything.
- Monitor the global impact: adding a hungry game can slow down neighbouring instances. Adjust each instance’s limits if needed.
The GameBox stays the same service: you are not changing plans, you are simply redistributing the pool between active games.