Add a game server to your GameBox
Create a new instance in your GameBox pool from the Pelican panel.
Add a game server to your GameBox
Once your GameBox is provisioned, you can create additional game servers on it as long as the available RAM allows. Each server is an independent instance in the shared pool.
Cause / The problem
A delivered GameBox contains no server by default, or only the ones chosen at checkout. To add a new game (a voice server, a second Minecraft, a Rust server, etc.), you have to create an instance manually and check that enough RAM is left.
Solution
- Check the available RAM in the panel: Dashboard → your GameBox → Resources tab. You see the total, current usage and remaining amount. Do not create an instance if the headroom is too tight.
- Open the GameBox server manager (Create Server or New Server button, depending on the panel).
- Choose the software (egg): Minecraft, Paper, Rust, ARK, TeamSpeak, Mumble, Factorio, and so on. The list reflects the games supported by onesubnet.
- Name the server (e.g. “Survival 2”, “Community TS”) so you can find it in the list.
- Allocate the RAM at creation time. For Minecraft this is the
-Xmx(Java) value; for other games it is a soft limit. Keep a safety margin: do not consume 100% of the pool. - Check the ports: the panel automatically assigns a unique game port and query port. Write them down — you will give them to players (
IP:port). - Start the server and watch the first boot (game files installing via Steam, world generation, etc.). This can take several minutes.
- Configure the new server like any other (hostname, admin password, etc.) — refer to the articles dedicated to your game.
- Monitor the impact on the other instances: if the new server consumes too much, the whole pool can slow down. Adjust the limits if needed.
To delete a server, stop it then use Delete in the panel. The RAM is immediately returned to the pool, but the server files are permanently deleted — back them up first if you want to keep the world.