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How a GameBox works (multi-server pool)

The GameBox pools resources across multiple game servers with shared RAM.

How a GameBox works (multi-server pool)

A GameBox is a plan where a single pool of resources (CPU, RAM, disk) hosts multiple game servers. Instead of buying one server per game, you create as many instances as the RAM allows within a single allocation.

Cause / The problem

On a classic server plan, each instance is isolated with its own fixed RAM. If you want to host a small Minecraft server (1 GB) and a Rust server (4 GB), you pay for two plans. The GameBox pools them: a single RAM quota that you split freely.

Solution / How it works

  1. The resource pool: the GameBox gives you a total amount of RAM (e.g. 16 GB), shared CPU, and disk. Everything is billed together, not per server.
  2. Creating instances: from the Pelican panel, you create servers on demand. Each server draws from the common pool. You can run 3 small Minecraft servers and 1 Rust server as long as the total RAM fits.
  3. Per-server software: each instance has its own egg (Minecraft, Rust, ARK, Voice…). You can mix games within the same GameBox.
  4. Ports: each instance is automatically assigned a unique game port and query port. Players connect with IP:port as usual.
  5. RAM management:
    • Each server has a ceiling (-Xmx for Minecraft).
    • The sum of the ceilings must not exceed the GameBox’s total RAM, otherwise you’ll get swap and lag.
    • Example for 16 GB: Minecraft 6 GB + Rust 6 GB + TeamSpeak 1 GB + 3 GB headroom.
  6. Monitoring: the panel shows global and per-server RAM/CPU usage. If one server overflows, the whole pool slows down.
  7. Adding/removing: creating or deleting a server is instant, with no support intervention. Freed RAM returns to the pool.

When to choose a GameBox

  • Several small servers (multi-game community).
  • Need for flexibility (spinning up a one-off server for an event).
  • Optimized budget (pooling rather than multiplying plans).

For a single large, very active server, a dedicated plan remains more predictable in terms of performance. The GameBox shines when you have several games running at the same time.

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