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Configure blueprint (BP) wipes

Tell map wipes apart from blueprint wipes, and keep BPs across map wipes.

Configure blueprint (BP) wipes

On Rust, a map wipe (buildings, items on the ground) and a blueprint wipe (unlocked recipes, player.blueprints.* files) are two independent operations. Since late 2025, official servers wipe BPs on every map wipe, but on a private server you can choose to keep them.

Cause / The problem

Many admins delete *.map thinking they wipe everything, then are surprised players keep their recipes — or the opposite, lose BPs when they only wanted a map wipe. Without a clear strategy, the server economy drifts out of balance.

Solution

  1. Understand the difference:
    • Map wipe = delete *.map and *.sav → buildings and ground loot disappear.
    • BP wipe = delete player.blueprints.*.db → unlocked recipes are lost.
  2. For a map wipe while keeping BPs, delete only these files in /server/<identity>/:
    *.map
    *.sav
    player.deaths.*.db
    player.states.*.db
    Do not touch the player.blueprints.*.db files.
  3. For a blueprint-only wipe, delete only:
    player.blueprints.*.db
  4. Plan a common cadence: weekly map wipe (e.g. every Thursday) + monthly BP wipe. This keeps the server dynamic while giving players time to unlock their recipes.
  5. Automate with a uMod plugin such as WipeInfo or ScheduleWipes (Facepunch ships no native scheduler):
    # Install the plugin into oxide/plugins/
    # Configure the frequency in oxide/config/ScheduleWipes.json
    Most of these plugins can distinguish a map wipe from a BP wipe.
  6. Verify after restart in the console: a reconnecting player must no longer have their recipes if you ran a BP wipe, and must keep them otherwise.

Never delete files while the server is running: stop it first in the Pelican panel.

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