Wipe your Rust server
Delete the map and blueprint files via the Pelican file manager to start fresh.
Wipe your Rust server
A wipe resets the server to zero: map (buildings, items on the ground) and/or blueprints (unlocked recipes). Since late 2025, blueprints are automatically wiped on every map wipe by default on official servers.
Cause / The problem
After a few weeks, a server gets saturated: too many buildings, degraded performance, an unbalanced economy. Regular wiping (usually the first Thursday of the month, 19:00 UTC, after the Facepunch update) is the norm in the Rust community.
Solution
- Stop the server in the Pelican panel. Never delete files while the server is running.
- Open the file manager and navigate to the server’s identity folder:
By default/server/<identity>/<identity>ismy_server_identity(or the value ofserver.identityin your startup settings). - Map-only wipe — delete the files:
*.map*.savplayer.deaths.*.dbplayer.states.*.db
- Blueprint wipe — also delete:
player.blueprints.*.db
- Full wipe (map + blueprints) — delete all the files listed above. The
/proc/and/logs/folders can also be emptied to free up space. - Automate the wipe (optional) with a tool like pterodactyl-rust-auto-wipe (a Node.js script) or the Rust Server Wiper addon available for Pelican/Pterodactyl. Configure the frequency (weekly, monthly) and the type (map only, or map + BP).
- Restart the server. Rust generates a new map with the seed and size defined in your startup settings (
worldsize,seed).
Check in the console that the server is actually generating a new map (Generating map...) on restart. If you want to keep the same map, note the seed before the wipe and put it back in the config.